Minor, but may be unnecessarily upsetting to non-tech-savvy players. Just display a loading message instead.
steps to repeat: Enter "shaft" for 29th aug. What i see: No feedback is given that the word doesn't meet the constraints, except the enter key is (correctly) disabled. What is expected: It'd be good to have always at least a clearer indication when the word doesn't meet the constraints (though in this case i think it'd be e...
Currently the user may be shown an amber-coloured feedback under their input boxes (which pushes them up), or a red-coloured one above their input boxes. The red one does not clear even when the input changes (only when there is a successful submission). This should be fixed and standardised.
e.g. in this puzzle, the first constraint is redundant - it's already implied by the second constraint
Example: I understand the logic but the symbol and language for "before previous" are not intuitive. Some interpretations of this > are as an arrow pointing to the letter to the right, so the symbol is not enough without the language. Perhaps a mini representation of the necessary context? (Tile to left with an up arrow ...
User feedback, reported once so far: making an account seems to delete my word history I just made an account and lost the game, so played again on the account...but now it's just forgotten I've played again
When asked to click on the first condition card, it's possible to get the emoji check positive feedback even when you clicked on the wrong condition card
The tutorial text boxes can look really awful on desktop